What sounds good in theory may not play well in the real game. Once you being testing the skill you will inevitably find ways in which it can be improved or tweaked. I can't tell you how many times I have tweaked and changed my Unarmed leveling system in Way of the Monk. These decisions will decide how the skill actually works mathematically and are extremely subject to change. How you gain XP, how much XP you need to level, whether each level requires more XP, what higher levels give you, etc. Setting up the XP: You first need to plan out the math of your skill.
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